Behavior Trees Versus Learned Policies for NPC AI in Complex Environments
Behavior trees beat reinforcement learning for most game NPCs today.
Theo Halvorsen
Editor at Large
Theo Halvorsen is a editor at large at Game Data Review covering game ai architectures. Based in Barcelona, Theo has written for Game Data Review since 2018.
1 story · Barcelona
Behavior trees beat reinforcement learning for most game NPCs today.